I’ve just started adding new levels and expanding the storyline of J.D. and Lex in Brainjection.
Brainjection is a cyberpunk themed puzzle game for iPhone and iPad set in year 2059. In a world where brain implants are commonplace as well as frequently illegal, J.D. and Lez run a lucrative business by modding and upgrading customers brains… It’s a dangerous activity and avoiding troubles won’t be easy… Intrigued? Check it out on the App Store at https://apple.co/3dP3wXU
Just released on the App Store! Get Space Runner 2600 1.0.3 for iPhone and iPad at https://apple.co/3g8FoRG. IT’S FREE TO PLAY!
What’s new? – 500 customised levels, each one with its own unique name, planet type and difficulty. – 9 planet types: Mars like, frozen, desertic, volcanic and more. – 4 tracks engaging electronic/EDM soundtrack. – 3 underground game scenes. – new enemies. – several bugfixes, graphics and performance improvements.
Explore Centauria city and its infamous Spaceway 66 with your spaceship: destroy enemies, loot cargo ships, avoid obstacles, collect gems and power ups and try to stay alive in the most dangerous place in the galaxy!
Space Runner 2600 is an action/shooter game, a unique blend of game genras, with all the fun and quick action of classic arcade space shooter games, a little bit of racing and a drop of role playing, all wrapped up in a modern 3D game!
FEATURES – Fast paced shoot ’em up gameplay. – Destroy enemies, avoid obstacles, collect gems and level up. – 500 level advancements, each level your space ship will become faster, stronger, better! – In game Power UPs shop. – Beautiful 3D polygonal graphics and intense background music.
Brainjection is now available for free until April 3. Get it on the App Store: https://apple.co/2WkbHGH Brainjection is a cyberpunk themed puzzle game for iPhone and iPad, an extra pastime in this time many are forced to stay at home.
Good news! Apple just approved #Brainjection and the game is now available for download. Brainjection is a cyberpunk themed puzzle game set in year 2059. Help J.D. and Lez complete the operations in this deep, dark, intense, #puzzlegame.
Brainjection is among the winners of #Buildbox #Cyberpunk Game Jam and obtained the 6th place.
Hi all, I’ve recently participated in the Buildbox Cyberpunk Game Jam, a month long game jam held between December 2019 and January 2020. My effort gave birth to Brainjection, a cyberpunk themed puzzle game set in year 2059. Brainjection was among the winners, obtaining the 6th place out of more than 400 participants.
Hi there! Just a quick update. The game’s still alive and well. I’m still alive and well too! Here’s a short clip from the latest build of Space Runner 2600. This clip shows the game tutorial at start, I’m not yet satisfied with it but almost there. Of course it’s skippable, as prescribed by the 1011th commandment: “Thou shalt always make skippable tutorials.” The game is coming soon on iOS and Android. Made with Buildbox 3.
Hi guys, to anyone having problem running games on Android with the latest Buildbox 3D beta build 3049, I’ve found where the problem lies, at least in my case. Looking for a solution I realized that the generated app now takes much less space on the device than with previous build, about 20 Mb less so I suspected something was missing. I looked for differences in the project folders generated from Buildbox when you export to Android and realized that in exports generated with the latest Buildbox build (3049) there is a missing library named libplayer.so. I checked an export created like a month ago with the previous Buildbox build and this file existed at various locations, the one that matters is at: <PROJECT FOLDER>\android\app\src\main\jniLibs\armeabi-v7a
Here’s the fix
I copied the folder jniLibs\armeabi-v7a from the old project folder <OLD PROJECT FOLDER>\android\app\src\main\ and pasted it into the new project folder at <NEW PROJECT FOLDER>\android\app\src\main\ then ran the app from Android Studio and it finally worked but…
… it was very unstable, I’ve tested it with the game I’m working on, Space Runner 2600, and with the default Twisted Road template and the result is the same, the game only run for a few seconds before crashing. This all happened using Android Studio 3.3.2 and 3.4 (the latest one) with Buildbox build 3049. But then I’ve found a different version of libplayer.so which works way better. I’ve got two versions on my PC coming from previous builds: 1) 17734 Kb, should be from Buildbox build 3044, this one is very slow and crashes after a few seconds. 2) 18038 Kb, should be from Buildbox build 2429, looks faster and way more stable, no crashes at the moment but something is missing, like text labels, I guess that’s because such components were added in later versions. It’s not the best solution and for every build you have to copy the folder into your new build but at least it works and allows me to test the game on real smartphones. Now it would be just great to have an updated libplayer.so file for build 3049 from the developers while we wait for a better fix.
I’ve been working on a new game since February and posted no updates since then, my bad! Here’s a recap: Space Runner 2600 is a space runner game (duh) built with Buildbox 3D, what I’m aiming for is a space themed, fast paced, action game where you collect gems while dodging other spaceships and obstacles. A very casual game with a twist: in game choices! This is to allow the player to explore the game world the way he likes, giving him simple quick choices to literally change the course of his journey. Since the previous post in February, which was just a couple of weeks in the making, a lot has changed, at a glance you may see the flying saucer has been replaced by a spaceship and gems are way different. Of course most of the changes are in game mechanics as well as in ship movements and interactions with other static/dynamic actors, objects and environment, in short a lot of tinkering and scripting, that’s what I’ve been working on the most. I’m now starting to build levels, here are a few screenshots from the latest build showing three different scenes from Centauria City on Proxima B world. Like, comment and share at will! Thanks! 😀
Along the journey to get a good enough understanding of UV mapping, I’ve also installed Blender, a free and open source 3D creation suite, and followed a few tutorials to get a grasp of the basics of the software itself and especially to understand how to create UV maps. It’s been a bit of a pain in the a** because Blender is not the simplest software to learn, there’s an almost infinite amount of people on the web eager to tell you it has a steep learning curve and indeed it has. Youtube was of great help in the process, there are many tutorials available to learn how to use this frightening piece of software and in the end learning only what is needed to create UV maps is not that tough.
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